In order to learn the Unity game development engine, Sandwyrm decided a good starting point would be to take a paper design created by a talented Game Designer, David Shedden, and implement a living, breathing multiplayer networked game. This both served as a way to learn Unity development, but also a way to learn C# in a more meaningful way (Sandwyrm was created to be mostly a C++ developer). Overall, Sandwyrm feels like the process has been a resounding success!
2D Explanation
If you are curious about any of the assets, or people involved, please see the Credits in the game for full details.